Bio
I am currently a senior lighting artist at Amazon Game Studios in Seattle, working on an unannounced PC game. In June of 2015, I wrapped up a contract creating cinematic lighting for the game, Rise of the Tomb Raider. Prior to that, I created lighting for the PVP arenas in Destiny the game.
My Relationship With Light
To observe light is to be in the now. To observe light is to be in a place. To observe light is to develop a sensitivity for delicate shifts in hue and value. To observe light is to know that everything we see is part of a painting created in the single medium of light. These acts of observation align deeply with my contemplative and holistic personality.
Lighting is the most powerful tool of creation in the visual world. Light can evoke time and place. It can build a space. It can invoke emotion. Without light, there is nothing. Without accurate light, there is nothing to believe. Without evocative light, there is nothing to feel. Between the extremes of light and dark is the world I work in, creating form, space, emotion, memory, and experience. This is where I am most satisfied.
aubrey@rendermack.com
Lighting/Environment/CGI Artist


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