Destiny Crucible - Lighting
Environment lighting design for FPS video game.
Destiny is a first person combat game that spans locations across five planets (including the moon). My primary work on this project was create lighting for the player vs. player component of the game, referred to as The Crucible. The primary lighting goals for the The Crucible environments were readability, identity and beauty. The sky team created the dynamic sun/moon cycle lighting. My job was to add lighting for artificial sources, reflected light and interior ambience.
 
Aubrey Pullman: Environment Lighting
Ryan Ellis: Lighting/Tech Art Lead • Mark Goldsworthy: Sky Lead • Mick Buckmiller: PVP Art Lead
Full Destiny credits can be found here: http://bungie.net/en-US/Destiny/Credits
Video
Stills
The Burning Shrine - Mercury
The Burning Shrine - Mercury
The Blind Watch - Mars
Firebase Delphi - Mars
I provided a lighting finishing/clarity pass on the work of Thad Steffen and Tyson Allen.
Firebase Delphi - Mars
I provided a lighting finishing/clarity pass on the work of Thad Steffen and Tyson Allen.
Rusted Lands - Earth
Rusted Lands - Earth
Twilight Gap - Earth
Twilight Gap - Earth
Twilight Gap - Earth
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