I am currently the Lead Lighting Artist at Hardsuit Labs in Seattle, working on the long awaited follow up to Bloodlines.
Selected Video Game Credits
Vampire the Masquerade: Bloodlines 2
The Grand Tour Game
Breakaway
Rise of the Tomb Raider
Destiny (Launch)
Counter Strike: Global Offensive (Launch)
Forza Motorsport (Launch, 2 and 3)
Gabriel Knight 3: Blood of the Sacred, Blood of the Damned
Portfolio
Please see my Art Station site for my portfolio work and project details.
My Relationship With Light
To observe light is to be in the now. To observe light is to be in a place. To observe light is to develop a sensitivity for delicate shifts in hue and value. To observe light is to know that everything we see is part of a painting created in the single medium of light. These acts of observation align deeply with my contemplative and holistic personality.
Lighting is the most powerful tool of creation in the visual world. Light can evoke time and place. It can build a space. It can invoke emotion. Without light, there is nothing. Without accurate light, there is nothing to believe. Without evocative light, there is nothing to feel. Between the extremes of light and dark is the world I work in, creating form, space, emotion, memory, and experience. This is where I am most satisfied.


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