This page shows my examples for the Color Theory exercise in Pete Jepson's Udemy course, Lighting in Unity. I created this lighting using Unity's Built-In render pipeline.
This exercise involves creating lighting in 6 different color palette types: Monochromatic, Analogous, Compliment, Split Compliment, Triadic and Tetradic.
It's important to note that in a less contrived example, the material colors would also be playing a part in the color palette for the scene. In this case, the lion is neutral in color so all the colors come from the lighting.
Lion asset created by NOT_Lonely
Pillar asset created by Toby Fredson
Monochromatic

A monochromatic color palette has all the colors based on a single hue.

Analogous

An analogous color palette is one where all the colors used are near each other in hue. It's similar to monochromatic, but it allows for richer harmonious color combinations.

Complimentary

In a complimentary palette the colors are opposite each other (180 degrees) on the color wheel. You can get the compliment in a color picker by subtracting 1/2 the highest possible hue value from the color you want to find a compliment of. For example if your hue choices go from 0-360 and your primary color is 195, the compliment would be 15 (360-180=180. 195-180=15.)

Split Compliment

In a split compliment palette, the primary color is complimented by two colors that are on either side of the direct compliment.

Triadic

A triadic palette is a little like a split compliment, but all the colors are roughly 120 degrees apart on the color wheel.

Tetradic

A tetradic palette is built of two pairs of complimentary colors. You could also see them as opposing analogous colors. In the example of this image, I am using opposing (but not directly opposite) colors as my primary colors.

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