I was the lead lighting artist on Vampire the Masquerade: Bloodlines 2 for Hardsuit Labs. Everything shown here is Alpha work captured from publicly available videos. The game did not ship. In these videos and stills I included areas where I had done significant lighting work from both a direction and creation standpoint.
As the lighting lead:
I translated the Art Director's (Luke Dodge - http://www.lukedodge.com/) vision into the lighting direction.
Designed the lighting palette and global lighting for many areas of the game.
Created local lighting designs, light fixtures, etc.
Created an Unreal Blueprint system for inherited lighting behaviors.
Worked with engineers to enhance Unreal's lighting system to serve our needs.
Led and trained the lighting team:
Adam Alexander (https://www.artstation.com/atomander)
Morgan Rowe (https://www.artstation.com/morganjrowe)
Heather Parsons (https://www.artstation.com/heatherparsons)
As the lighting lead:
I translated the Art Director's (Luke Dodge - http://www.lukedodge.com/) vision into the lighting direction.
Designed the lighting palette and global lighting for many areas of the game.
Created local lighting designs, light fixtures, etc.
Created an Unreal Blueprint system for inherited lighting behaviors.
Worked with engineers to enhance Unreal's lighting system to serve our needs.
Led and trained the lighting team:
Adam Alexander (https://www.artstation.com/atomander)
Morgan Rowe (https://www.artstation.com/morganjrowe)
Heather Parsons (https://www.artstation.com/heatherparsons)